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The last line of my previous blog read
"Or maybe it's just me?" in regard to Reallusion's Content Store and the prices therein. After
Ken's and
Killian's comments (and some pondering on my own), I thought that maybe it really is a matter of perspective.
When you boil it all down, I want to buy all the content there is to buy.
I WANT IT ALL. But I simply can't afford it. That same argument doesn't apply to others who CAN.
Having come from
TMO where we all held hands, singing songs, dancing naked in the wilderness, it was a real shock to find the fresh fruit no longer appearing magically on the table in the mornings and being forced to venture out into the harsh neon light of the Real World and deal with the perils of a different, harsher land. :)
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Let me tell you briefly what I did recently: I tried submitting some content for sale at the Reallusion Content Store. First of all, you don't have to prove you have any skills in modding or art or anything like that. You simply need to have
registered a product with Reallusion and that qualifies you to sell "
stuff".
The submission process isn't very hard, but you need to prep some things to do so, such as having images ready of the EXACT SIZE they require, and being ready to make up some fancy wording for your Ad.
My plan was submit an item for sale, and charge
next to nothing for it. With this strategy I was hoping to prove that you
COULD make a profit by selling something really cheap, but at a higher volume (I seem to remember hearing that in an old Bugs Bunny cartoon...
"Mass prooooduction")
I made a stupid mistake, though. I took a
Google 3D Warehouse item (a Skeleton) and was attempting to sell that as a
CloneBone character. It didn't occur to me until after I'd submitted it that I technically didn't own it. I DID spend a lot of time fiddling it, resizing it, changing parts, etc to make it into a usable (and quite cool, I might say ) CloneBone actor (for more details on what a CloneBone actor is, read
THIS.)
Naturally and quite rightly, Reallusion informed me that I'd have to contact the original modellers
(there were two, one for the body, another for the skull) before they could put it up on the site.
But the real funny bit (the one that ruined my plans) was they said I would have to charge
WAY more for it. You see, I wanted to charge
$1.00 for my
SkeletonMan.
Just fyi: Reallusion take a significant chunk of the profit (up to 50%) and they only give you money back when your cut reaches $100. In other words, I'd have to sell about 200 SkeletonMen before I'd see a dime. Not a problem for me, but obviously one for them.My Reallusion contact suggested a charge of
$5.00 for SkeletonMan
(once I had permission from the initial modellers), which I guess isn't too bad. Certainly a lot better than
$96.00 *cough*
(that one item really irks me, sorry).
So one day I might try again, but with something of my own (
100%) creation. In the meantime, I'll just give SkeletonMan away for
nothing, dreaming of the good old days when I used to hug trees, sing meaningless songs, and run around in my
underpants, thinking I was a hero...
:)